Side Quest: A Visual History of Roleplaying Games, a Graphic Novel

Title
Side Quest: A Visual History of Roleplaying Games, a Graphic Novel
  • Side Quest: A Visual History of Roleplaying Games, a Graphic Novel by Samuel Sattin
Price
$18.99
Available In Store

A Mary Sue Best YA Graphic Novel Runner-Up!

For fans of dungeon crawls and dice rolls--and anyone wanting to know more about them--Side Quest is a stand-alone graphic novel history of roleplaying games (RPGs), from ancient games to those played today, with personal stories from creators throughout!

With a meld of history, fantasy, and memoir, Side Quest: A Visual History of Roleplaying Games gives existing fans of tabletop roleplaying games (TTRPGs) insight into the history of the medium--and provides a gateway for anyone new to the phenomenon.

The creators, Steenz and Samuel Sattin, narrate the book, switching between personal stories about their RPG experiences and concrete information that reveals the fascinating and often little-known history of these games. (Did you know that H. G. Wells created an RPG in the early 1900s? You will soon, along with so much more!)

This is an inviting introduction to what TTRPGs are, why they matter, and how readers can get involved. And like any popular guide to arcana, this book is geared toward an audience of gamers, non-gamers, and general readers alike. Equal parts enlightening, adventurous, and approachable, this appealing graphic nonfiction book is one that everyone can enjoy!

SKU
9780358616375
Side Quest: A Visual History of Roleplaying Games, a Graphic Novel
$18.99
Available In Store
Description

A Mary Sue Best YA Graphic Novel Runner-Up!

For fans of dungeon crawls and dice rolls--and anyone wanting to know more about them--Side Quest is a stand-alone graphic novel history of roleplaying games (RPGs), from ancient games to those played today, with personal stories from creators throughout!

With a meld of history, fantasy, and memoir, Side Quest: A Visual History of Roleplaying Games gives existing fans of tabletop roleplaying games (TTRPGs) insight into the history of the medium--and provides a gateway for anyone new to the phenomenon.

The creators, Steenz and Samuel Sattin, narrate the book, switching between personal stories about their RPG experiences and concrete information that reveals the fascinating and often little-known history of these games. (Did you know that H. G. Wells created an RPG in the early 1900s? You will soon, along with so much more!)

This is an inviting introduction to what TTRPGs are, why they matter, and how readers can get involved. And like any popular guide to arcana, this book is geared toward an audience of gamers, non-gamers, and general readers alike. Equal parts enlightening, adventurous, and approachable, this appealing graphic nonfiction book is one that everyone can enjoy!

Description

A Mary Sue Best YA Graphic Novel Runner-Up!

For fans of dungeon crawls and dice rolls--and anyone wanting to know more about them--Side Quest is a stand-alone graphic novel history of roleplaying games (RPGs), from ancient games to those played today, with personal stories from creators throughout!

With a meld of history, fantasy, and memoir, Side Quest: A Visual History of Roleplaying Games gives existing fans of tabletop roleplaying games (TTRPGs) insight into the history of the medium--and provides a gateway for anyone new to the phenomenon.

The creators, Steenz and Samuel Sattin, narrate the book, switching between personal stories about their RPG experiences and concrete information that reveals the fascinating and often little-known history of these games. (Did you know that H. G. Wells created an RPG in the early 1900s? You will soon, along with so much more!)

This is an inviting introduction to what TTRPGs are, why they matter, and how readers can get involved. And like any popular guide to arcana, this book is geared toward an audience of gamers, non-gamers, and general readers alike. Equal parts enlightening, adventurous, and approachable, this appealing graphic nonfiction book is one that everyone can enjoy!

ISBN
9780358616375
Publisher
Publication Date
October 8, 2024
Binding
Paperback
Item Condition
New
Illustrator
Steenz
Language
English
Ages
13-0
Pages
208
Keywords
Young Adult Nonfiction | Comics & Graphic Novels | History; Young Adult Nonfiction | History | United States - 20th Century; Young Adult Nonfiction | Social Science | Sociology; Young Adult Nonfiction | Comics & Graphic Novels | Social Topics; Young Adult Nonfiction | Biography & Autobiography | Historical; Young Adult Nonfiction | History | United States - 21st Century